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Bone2DGetSkeletonRest Method

Returns the node's RestTransform2D if it doesn't have a parent, or its rest pose relative to its parent.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Transform2D GetSkeletonRest()

Return Value

Type: Transform2D

[Missing <returns> documentation for "M:Godot.Bone2D.GetSkeletonRest"]

See Also