Particles2D Properties |
The Particles2D type exposes the following members.
Name | Description | |
---|---|---|
![]() | _ImportPath | (Inherited from Node.) |
![]() | Amount | |
![]() | CustomMultiplayer | The override to the default MultiplayerAPI. Set to null to use the default SceneTree one. |
![]() | DrawOrder | Particle draw order. Uses Particles2DDrawOrderEnum values. |
![]() | DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) |
![]() | EditorDescription | (Inherited from Node.) |
![]() | Emitting | If true, particles are being emitted. |
![]() | Explosiveness | How rapidly particles in an emission cycle are emitted. If greater than 0, there will be a gap in emissions before the next cycle begins. |
![]() | Filename | When a scene is instanced from a file, its topmost node contains the filename from which it was loaded. |
![]() | FixedFps | The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. |
![]() | FractDelta | If true, results in fractional delta calculation which has a smoother particles display effect. |
![]() | GlobalPosition | Global position. |
![]() | GlobalRotation | Global rotation in radians. |
![]() | GlobalRotationDegrees | Global rotation in degrees. |
![]() | GlobalScale | Global scale. |
![]() | GlobalTransform | Global Transform2D. |
![]() | Lifetime | The amount of time each particle will exist (in seconds). |
![]() | LightMask | The rendering layers in which this CanvasItem responds to Light2D nodes. |
![]() | LocalCoords | If true, particles use the parent node's coordinate space. If false, they use global coordinates. |
![]() | Material | The material applied to textures on this CanvasItem. |
![]() | Modulate | The color applied to textures on this CanvasItem. |
![]() | Multiplayer | The MultiplayerAPI instance associated with this node. Either the CustomMultiplayer, or the default SceneTree one (if inside tree). |
![]() | Name | The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed. Note: Auto-generated names might include the @ character, which is reserved for unique names when using AddChild(Node, Boolean). When setting the name manually, any @ will be removed. |
![]() | NativeInstance | (Inherited from Object.) |
![]() | NormalMap | |
![]() | OneShot | If true, only one emission cycle occurs. If set true during a cycle, emission will stop at the cycle's end. |
![]() | Owner | The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using PackedScene), all the nodes it owns will be saved with it. This allows for the creation of complex SceneTrees, with instancing and subinstancing. |
![]() | PauseMode | Pause mode. How the node will behave if the SceneTree is paused. |
![]() | Position | Position, relative to the node's parent. |
![]() | Preprocess | Particle system starts as if it had already run for this many seconds. |
![]() | ProcessMaterial | Material for processing particles. Can be a ParticlesMaterial or a ShaderMaterial. |
![]() | ProcessPriority | The node's priority in the execution order of the enabled processing callbacks (i.e. , and their internal counterparts). Nodes whose process priority value is lower will have their processing callbacks executed first. |
![]() | Randomness | Emission lifetime randomness ratio. |
![]() | Rotation | Rotation in radians, relative to the node's parent. |
![]() | RotationDegrees | Rotation in degrees, relative to the node's parent. |
![]() | Scale | The node's scale. Unscaled value: (1, 1). |
![]() | SelfModulate | The color applied to textures on this CanvasItem. This is not inherited by children CanvasItems. |
![]() | ShowBehindParent | If true, the object draws behind its parent. |
![]() | ShowOnTop | If true, the object draws on top of its parent. |
![]() | SpeedScale | Particle system's running speed scaling ratio. A value of 0 can be used to pause the particles. |
![]() | Texture | Particle texture. If null, particles will be squares. |
![]() | Transform | Local Transform2D. |
![]() | UseParentMaterial | If true, the parent CanvasItem's Material property is used as this one's material. |
![]() | VisibilityRect | The Rect2 that determines the node's region which needs to be visible on screen for the particle system to be active. Grow the rect if particles suddenly appear/disappear when the node enters/exits the screen. The Rect2 can be grown via code or with the Particles → Generate Visibility Rect editor tool. |
![]() | Visible | If true, this CanvasItem is drawn. The node is only visible if all of its antecedents are visible as well (in other words, IsVisibleInTree must return true). Note: For controls that inherit Popup, the correct way to make them visible is to call one of the multiple popup*() functions instead. |
![]() | ZAsRelative | If true, the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5. |
![]() | ZIndex | Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others. |