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Quat Constructor (Vector3)

Constructs a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Quat(
	Vector3 eulerYXZ
)

Parameters

eulerYXZ
Type: GodotVector3

[Missing <param name="eulerYXZ"/> documentation for "M:Godot.Quat.#ctor(Godot.Vector3)"]

See Also