Quat Constructor (Vector3) |
Constructs a quaternion that will perform a rotation specified by
Euler angles (in the YXZ convention: when decomposing,
first Z, then X, and Y last),
given in the vector format as (X angle, Y angle, Z angle).
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public Quat(
Vector3 eulerYXZ
)
Parameters
- eulerYXZ
- Type: GodotVector3
[Missing <param name="eulerYXZ"/> documentation for "M:Godot.Quat.#ctor(Godot.Vector3)"]
See Also