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AnimationPlayerSeek Method

Seeks the animation to the seconds point in time (in seconds). If update is true, the animation updates too, otherwise it updates at process time. Events between the current frame and seconds are skipped.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void Seek(
	float seconds,
	bool update = false
)

Parameters

seconds
Type: SystemSingle

[Missing <param name="seconds"/> documentation for "M:Godot.AnimationPlayer.Seek(System.Single,System.Boolean)"]

update (Optional)
Type: SystemBoolean

[Missing <param name="update"/> documentation for "M:Godot.AnimationPlayer.Seek(System.Single,System.Boolean)"]

See Also