AnimationPlayerSeek Method |
Seeks the animation to the seconds point in time (in seconds). If update is true, the animation updates too, otherwise it updates at process time. Events between the current frame and seconds are skipped.
Namespace: Godot
public void Seek( float seconds, bool update = false )
[Missing <param name="seconds"/> documentation for "M:Godot.AnimationPlayer.Seek(System.Single,System.Boolean)"]
[Missing <param name="update"/> documentation for "M:Godot.AnimationPlayer.Seek(System.Single,System.Boolean)"]