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SliderJoint Properties

The SliderJoint type exposes the following members.

Properties
  NameDescription
Public property_ImportPath (Inherited from Node.)
Public propertyAngularLimit__damping

The amount of damping of the rotation when the limit is surpassed.

A lower damping value allows a rotation initiated by body A to travel to body B slower.

Public propertyAngularLimit__lowerAngle

The lower limit of rotation in the slider.

Public propertyAngularLimit__restitution

The amount of restitution of the rotation when the limit is surpassed.

Does not affect damping.

Public propertyAngularLimit__softness

A factor applied to the all rotation once the limit is surpassed.

Makes all rotation slower when between 0 and 1.

Public propertyAngularLimit__upperAngle

The upper limit of rotation in the slider.

Public propertyAngularMotion__damping

The amount of damping of the rotation in the limits.

Public propertyAngularMotion__restitution

The amount of restitution of the rotation in the limits.

Public propertyAngularMotion__softness

A factor applied to the all rotation in the limits.

Public propertyAngularOrtho__damping

The amount of damping of the rotation across axes orthogonal to the slider.

Public propertyAngularOrtho__restitution

The amount of restitution of the rotation across axes orthogonal to the slider.

Public propertyAngularOrtho__softness

A factor applied to the all rotation across axes orthogonal to the slider.

Public propertyCollision__excludeNodes

If true, the two bodies of the nodes are not able to collide with each other.

(Inherited from Joint.)
Public propertyCustomMultiplayer

The override to the default MultiplayerAPI. Set to null to use the default SceneTree one.

(Inherited from Node.)
Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyEditorDescription (Inherited from Node.)
Public propertyFilename

When a scene is instanced from a file, its topmost node contains the filename from which it was loaded.

(Inherited from Node.)
Public propertyGizmo

The SpatialGizmo for this node. Used for example in [!:Godot.EditorSpatialGizmo] as custom visualization and editing handles in Editor.

(Inherited from Spatial.)
Public propertyGlobalTransform

World space (global) Transform of this node.

(Inherited from Spatial.)
Public propertyLinearLimit__damping

The amount of damping that happens once the limit defined by LinearLimit__lowerDistance and LinearLimit__upperDistance is surpassed.

Public propertyLinearLimit__lowerDistance

The minimum difference between the pivot points on their X axis before damping happens.

Public propertyLinearLimit__restitution

The amount of restitution once the limits are surpassed. The lower, the more velocity-energy gets lost.

Public propertyLinearLimit__softness

A factor applied to the movement across the slider axis once the limits get surpassed. The lower, the slower the movement.

Public propertyLinearLimit__upperDistance

The maximum difference between the pivot points on their X axis before damping happens.

Public propertyLinearMotion__damping

The amount of damping inside the slider limits.

Public propertyLinearMotion__restitution

The amount of restitution inside the slider limits.

Public propertyLinearMotion__softness

A factor applied to the movement across the slider axis as long as the slider is in the limits. The lower, the slower the movement.

Public propertyLinearOrtho__damping

The amount of damping when movement is across axes orthogonal to the slider.

Public propertyLinearOrtho__restitution

The amount of restitution when movement is across axes orthogonal to the slider.

Public propertyLinearOrtho__softness

A factor applied to the movement across axes orthogonal to the slider.

Public propertyMultiplayer

The MultiplayerAPI instance associated with this node. Either the CustomMultiplayer, or the default SceneTree one (if inside tree).

(Inherited from Node.)
Public propertyName

The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed.

Note: Auto-generated names might include the @ character, which is reserved for unique names when using AddChild(Node, Boolean). When setting the name manually, any @ will be removed.

(Inherited from Node.)
Public propertyNativeInstance (Inherited from Object.)
Public propertyNodes__nodeA

The node attached to the first side (A) of the joint.

(Inherited from Joint.)
Public propertyNodes__nodeB

The node attached to the second side (B) of the joint.

(Inherited from Joint.)
Public propertyOwner

The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using PackedScene), all the nodes it owns will be saved with it. This allows for the creation of complex SceneTrees, with instancing and subinstancing.

(Inherited from Node.)
Public propertyPauseMode

Pause mode. How the node will behave if the SceneTree is paused.

(Inherited from Node.)
Public propertyProcessPriority

The node's priority in the execution order of the enabled processing callbacks (i.e. , and their internal counterparts). Nodes whose process priority value is lower will have their processing callbacks executed first.

(Inherited from Node.)
Public propertyRotation

Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).

Note: In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a Vector3 data structure not because the rotation is a vector, but only because Vector3 exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.

(Inherited from Spatial.)
Public propertyRotationDegrees

Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).

(Inherited from Spatial.)
Public propertyScale

Scale part of the local transformation.

(Inherited from Spatial.)
Public propertySolver__priority

The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.

(Inherited from Joint.)
Public propertyTransform

Local space Transform of this node, with respect to the parent node.

(Inherited from Spatial.)
Public propertyTranslation

Local translation of this node.

(Inherited from Spatial.)
Public propertyVisible

If true, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, IsVisibleInTree must return true).

(Inherited from Spatial.)
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