AnimationTreeRootMotionTrack Property |
The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by ":". For example, "character/skeleton:ankle" or "character/mesh:transform/local".
If the track has type , the transformation will be cancelled visually, and the animation will appear to stay in place.
Namespace: Godot