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AnimationTreeRootMotionTrack Property

The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by ":". For example, "character/skeleton:ankle" or "character/mesh:transform/local".

If the track has type , the transformation will be cancelled visually, and the animation will appear to stay in place.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public NodePath RootMotionTrack { get; set; }

Property Value

Type: NodePath
See Also