ResourceTakeOverPath Method |
Sets the path of the resource, potentially overriding an existing cache entry for this path. This differs from setting ResourcePath, as the latter would error out if another resource was already cached for the given path.
Namespace: Godot
public void TakeOverPath( string path )
[Missing <param name="path"/> documentation for "M:Godot.Resource.TakeOverPath(System.String)"]