MathfWrap Method (Single, Single, Single) |
Wraps `value` between `min` and `max`. Usable for creating loop-alike
behavior or infinite surfaces. If `min` is `0`, this is equivalent
to
PosMod(Single, Single), so prefer using that instead.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public static float Wrap(
float value,
float min,
float max
)
Parameters
- value
- Type: SystemSingle
The value to wrap. - min
- Type: SystemSingle
The minimum allowed value and lower bound of the range. - max
- Type: SystemSingle
The maximum allowed value and upper bound of the range.
Return Value
Type:
SingleThe wrapped value.
See Also