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GodotSharpGetDomainId Method

Returns the current MonoDomain ID.

Note: The Mono runtime must be initialized for this method to work (use IsRuntimeInitialized to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static int GetDomainId()

Return Value

Type: Int32

[Missing <returns> documentation for "M:Godot.GodotSharp.GetDomainId"]

See Also