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AnimationNodeStateMachinePlaybackTravel Method

Transitions from the current state to another one, following the shortest path.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void Travel(
	string toNode
)

Parameters

toNode
Type: SystemString

[Missing <param name="toNode"/> documentation for "M:Godot.AnimationNodeStateMachinePlayback.Travel(System.String)"]

See Also