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MultiMeshInstanceCount Property

Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with VisibleInstanceCount.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public int InstanceCount { get; set; }

Property Value

Type: Int32
See Also