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MultiMeshVisibleInstanceCount Property

Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public int VisibleInstanceCount { get; set; }

Property Value

Type: Int32
See Also