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CharFXTransformElapsedTime Property

The time elapsed since the RichTextLabel was added to the scene tree (in seconds). Time stops when the project is paused, unless the RichTextLabel's PauseMode is set to .

Note: Time still passes while the RichTextLabel is hidden.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public float ElapsedTime { get; set; }

Property Value

Type: Single
See Also