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RigidBody2DContactMonitor Property

If true, the body will emit signals when it collides with another RigidBody2D. See also ContactsReported.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool ContactMonitor { get; set; }

Property Value

Type: Boolean
See Also