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NetworkedMultiplayerPeer Properties

The NetworkedMultiplayerPeer type exposes the following members.

Properties
  NameDescription
Public propertyAllowObjectDecoding

Deprecated. Use get_var and put_var parameters instead.

If true, the PacketPeer will allow encoding and decoding of object via GetVar(Boolean) and PutVar(Object, Boolean).

Warning: Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.

(Inherited from PacketPeer.)
Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyEncodeBufferMaxSize

Maximum buffer size allowed when encoding Variants. Raise this value to support heavier memory allocations.

The PutVar(Object, Boolean) method allocates memory on the stack, and the buffer used will grow automatically to the closest power of two to match the size of the Variant. If the Variant is bigger than encode_buffer_max_size, the method will error out with .

(Inherited from PacketPeer.)
Public propertyNativeInstance (Inherited from Object.)
Public propertyRefuseNewConnections

If true, this NetworkedMultiplayerPeer refuses new connections.

Public propertyTransferMode
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