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Light2D Properties

The Light2D type exposes the following members.

Properties
  NameDescription
Public property_ImportPath (Inherited from Node.)
Public propertyColor

The Light2D's Color.

Public propertyCustomMultiplayer

The override to the default MultiplayerAPI. Set to null to use the default SceneTree one.

(Inherited from Node.)
Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyEditorDescription (Inherited from Node.)
Public propertyEditorOnly

If true, Light2D will only appear when editing the scene.

Public propertyEnabled

If true, Light2D will emit light.

Public propertyEnergy

The Light2D's energy value. The larger the value, the stronger the light.

Public propertyFilename

When a scene is instanced from a file, its topmost node contains the filename from which it was loaded.

(Inherited from Node.)
Public propertyGlobalPosition

Global position.

(Inherited from Node2D.)
Public propertyGlobalRotation

Global rotation in radians.

(Inherited from Node2D.)
Public propertyGlobalRotationDegrees

Global rotation in degrees.

(Inherited from Node2D.)
Public propertyGlobalScale

Global scale.

(Inherited from Node2D.)
Public propertyGlobalTransform

Global Transform2D.

(Inherited from Node2D.)
Public propertyLightMask

The rendering layers in which this CanvasItem responds to Light2D nodes.

(Inherited from CanvasItem.)
Public propertyMaterial

The material applied to textures on this CanvasItem.

(Inherited from CanvasItem.)
Public propertyMode
Public propertyModulate

The color applied to textures on this CanvasItem.

(Inherited from CanvasItem.)
Public propertyMultiplayer

The MultiplayerAPI instance associated with this node. Either the CustomMultiplayer, or the default SceneTree one (if inside tree).

(Inherited from Node.)
Public propertyName

The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed.

Note: Auto-generated names might include the @ character, which is reserved for unique names when using AddChild(Node, Boolean). When setting the name manually, any @ will be removed.

(Inherited from Node.)
Public propertyNativeInstance (Inherited from Object.)
Public propertyOffset

The offset of the Light2D's texture.

Public propertyOwner

The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using PackedScene), all the nodes it owns will be saved with it. This allows for the creation of complex SceneTrees, with instancing and subinstancing.

(Inherited from Node.)
Public propertyPauseMode

Pause mode. How the node will behave if the SceneTree is paused.

(Inherited from Node.)
Public propertyPosition

Position, relative to the node's parent.

(Inherited from Node2D.)
Public propertyProcessPriority

The node's priority in the execution order of the enabled processing callbacks (i.e. , and their internal counterparts). Nodes whose process priority value is lower will have their processing callbacks executed first.

(Inherited from Node.)
Public propertyRangeHeight

The height of the Light2D. Used with 2D normal mapping.

Public propertyRangeItemCullMask

The layer mask. Only objects with a matching mask will be affected by the Light2D.

Public propertyRangeLayerMax

Maximum layer value of objects that are affected by the Light2D.

Public propertyRangeLayerMin

Minimum layer value of objects that are affected by the Light2D.

Public propertyRangeZMax

Maximum z value of objects that are affected by the Light2D.

Public propertyRangeZMin

Minimum z value of objects that are affected by the Light2D.

Public propertyRotation

Rotation in radians, relative to the node's parent.

(Inherited from Node2D.)
Public propertyRotationDegrees

Rotation in degrees, relative to the node's parent.

(Inherited from Node2D.)
Public propertyScale

The node's scale. Unscaled value: (1, 1).

(Inherited from Node2D.)
Public propertySelfModulate

The color applied to textures on this CanvasItem. This is not inherited by children CanvasItems.

(Inherited from CanvasItem.)
Public propertyShadowBufferSize

Shadow buffer size.

Public propertyShadowColor

Color of shadows cast by the Light2D.

Public propertyShadowEnabled

If true, the Light2D will cast shadows.

Public propertyShadowFilter
Public propertyShadowFilterSmooth

Smoothing value for shadows.

Public propertyShadowGradientLength

Smooth shadow gradient length.

Public propertyShadowItemCullMask

The shadow mask. Used with LightOccluder2D to cast shadows. Only occluders with a matching light mask will cast shadows.

Public propertyShowBehindParent

If true, the object draws behind its parent.

(Inherited from CanvasItem.)
Public propertyShowOnTop

If true, the object draws on top of its parent.

(Inherited from CanvasItem.)
Public propertyTexture

Texture used for the Light2D's appearance.

Public propertyTextureScale

The texture's scale factor.

Public propertyTransform (Inherited from Node2D.)
Public propertyUseParentMaterial

If true, the parent CanvasItem's Material property is used as this one's material.

(Inherited from CanvasItem.)
Public propertyVisible

If true, this CanvasItem is drawn. The node is only visible if all of its antecedents are visible as well (in other words, IsVisibleInTree must return true).

Note: For controls that inherit Popup, the correct way to make them visible is to call one of the multiple popup*() functions instead.

(Inherited from CanvasItem.)
Public propertyZAsRelative

If true, the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5.

(Inherited from Node2D.)
Public propertyZIndex

Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others.

(Inherited from Node2D.)
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See Also