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Generic6DOFJointAngularLimitZ__erp Property

When rotating across the Z axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public float AngularLimitZ__erp { get; set; }

Property Value

Type: Single
See Also