InputEventMouseMotion Properties |
The InputEventMouseMotion type exposes the following members.
Name | Description | |
---|---|---|
Alt | State of the Alt modifier. | |
ButtonMask | The mouse button mask identifier, one of or a bitwise combination of the ButtonList button masks. | |
Command | State of the Command modifier. | |
Control | State of the Ctrl modifier. | |
Device | The event's device ID. Note: This device ID will always be -1 for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input. | |
DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) | |
GlobalPosition | The global mouse position relative to the current Viewport when used in _GuiInput(InputEvent), otherwise is at 0,0. | |
Meta | State of the Meta modifier. | |
NativeInstance | (Inherited from Object.) | |
Position | The local mouse position relative to the Viewport. If used in _GuiInput(InputEvent), the position is relative to the current Control which is under the mouse. | |
Pressure | Represents the pressure the user puts on the pen. Ranges from 0.0 to 1.0. | |
Relative | The mouse position relative to the previous position (position at the last frame). Note: Since InputEventMouseMotion is only emitted when the mouse moves, the last event won't have a relative position of Vector2(0, 0) when the user stops moving the mouse. | |
ResourceLocalToScene | If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. | |
ResourceName | The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor. | |
ResourcePath | The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. | |
Shift | State of the Shift modifier. | |
Speed | The mouse speed in pixels per second. | |
Tilt | Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from -1.0 to 1.0 for both axes. |