ProceduralSky Properties |
The ProceduralSky type exposes the following members.
Name | Description | |
---|---|---|
DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) | |
GroundBottomColor | Color of the ground at the bottom. | |
GroundCurve | How quickly the GroundHorizonColor fades into the GroundBottomColor. | |
GroundEnergy | Amount of energy contribution from the ground. | |
GroundHorizonColor | Color of the ground at the horizon. | |
NativeInstance | (Inherited from Object.) | |
RadianceSize | The Sky's radiance map size. The higher the radiance map size, the more detailed the lighting from the Sky will be. See SkyRadianceSizeEnum constants for values. Note: Some hardware will have trouble with higher radiance sizes, especially and above. Only use such high values on high-end hardware. | |
ResourceLocalToScene | If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. | |
ResourceName | The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor. | |
ResourcePath | The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. | |
SkyCurve | How quickly the SkyHorizonColor fades into the SkyTopColor. | |
SkyEnergy | Amount of energy contribution from the sky. | |
SkyHorizonColor | Color of the sky at the horizon. | |
SkyTopColor | Color of the sky at the top. | |
SunAngleMax | Distance from center of sun where it fades out completely. | |
SunAngleMin | Distance from sun where it goes from solid to starting to fade. | |
SunColor | The sun's color. | |
SunCurve | How quickly the sun fades away between SunAngleMin and SunAngleMax. | |
SunEnergy | Amount of energy contribution from the sun. | |
SunLatitude | The sun's height using polar coordinates. | |
SunLongitude | The direction of the sun using polar coordinates. | |
TextureSize | Size of Texture that the ProceduralSky will generate. The size is set using ProceduralSkyTextureSizeEnum. |