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AudioStreamPlayer3D Properties

The AudioStreamPlayer3D type exposes the following members.

Properties
  NameDescription
Public property_ImportPath (Inherited from Node.)
Public propertyAreaMask

Areas in which this sound plays.

Public propertyAttenuationFilterCutoffHz

Dampens audio using a low-pass filter above this frequency, in Hz. To disable the dampening effect entirely, set this to 20500 as this frequency is above the human hearing limit.

Public propertyAttenuationFilterDb

Amount how much the filter affects the loudness, in decibels.

Public propertyAttenuationModel

Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation.

Public propertyAutoplay

If true, audio plays when the AudioStreamPlayer3D node is added to scene tree.

Public propertyBus

The bus on which this audio is playing.

Public propertyCustomMultiplayer

The override to the default MultiplayerAPI. Set to null to use the default SceneTree one.

(Inherited from Node.)
Public propertyDopplerTracking

Decides in which step the Doppler effect should be calculated.

Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyEditorDescription (Inherited from Node.)
Public propertyEmissionAngleDegrees

The angle in which the audio reaches cameras undampened.

Public propertyEmissionAngleEnabled

If true, the audio should be dampened according to the direction of the sound.

Public propertyEmissionAngleFilterAttenuationDb

Dampens audio if camera is outside of EmissionAngleDegrees and EmissionAngleEnabled is set by this factor, in decibels.

Public propertyFilename

When a scene is instanced from a file, its topmost node contains the filename from which it was loaded.

(Inherited from Node.)
Public propertyGizmo

The SpatialGizmo for this node. Used for example in [!:Godot.EditorSpatialGizmo] as custom visualization and editing handles in Editor.

(Inherited from Spatial.)
Public propertyGlobalTransform

World space (global) Transform of this node.

(Inherited from Spatial.)
Public propertyMaxDb

Sets the absolute maximum of the soundlevel, in decibels.

Public propertyMaxDistance

Sets the distance from which the OutOfRangeMode takes effect. Has no effect if set to 0.

Public propertyMultiplayer

The MultiplayerAPI instance associated with this node. Either the CustomMultiplayer, or the default SceneTree one (if inside tree).

(Inherited from Node.)
Public propertyName

The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed.

Note: Auto-generated names might include the @ character, which is reserved for unique names when using AddChild(Node, Boolean). When setting the name manually, any @ will be removed.

(Inherited from Node.)
Public propertyNativeInstance (Inherited from Object.)
Public propertyOutOfRangeMode

Decides if audio should pause when source is outside of MaxDistance range.

Public propertyOwner

The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using PackedScene), all the nodes it owns will be saved with it. This allows for the creation of complex SceneTrees, with instancing and subinstancing.

(Inherited from Node.)
Public propertyPauseMode

Pause mode. How the node will behave if the SceneTree is paused.

(Inherited from Node.)
Public propertyPitchScale

The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.

Public propertyPlaying

If true, audio is playing.

Public propertyProcessPriority

The node's priority in the execution order of the enabled processing callbacks (i.e. , and their internal counterparts). Nodes whose process priority value is lower will have their processing callbacks executed first.

(Inherited from Node.)
Public propertyRotation

Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).

Note: In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a Vector3 data structure not because the rotation is a vector, but only because Vector3 exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.

(Inherited from Spatial.)
Public propertyRotationDegrees

Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).

(Inherited from Spatial.)
Public propertyScale

Scale part of the local transformation.

(Inherited from Spatial.)
Public propertyStream

The AudioStream resource to be played.

Public propertyStreamPaused

If true, the playback is paused. You can resume it by setting StreamPaused to false.

Public propertyTransform

Local space Transform of this node, with respect to the parent node.

(Inherited from Spatial.)
Public propertyTranslation

Local translation of this node.

(Inherited from Spatial.)
Public propertyUnitDb

The base sound level unaffected by dampening, in decibels.

Public propertyUnitSize

The factor for the attenuation effect. Higher values make the sound audible over a larger distance.

Public propertyVisible

If true, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, IsVisibleInTree must return true).

(Inherited from Spatial.)
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