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Physics2DDirectSpaceStateIntersectPointOnCanvas Method

[Missing <summary> documentation for "M:Godot.Physics2DDirectSpaceState.IntersectPointOnCanvas(Godot.Vector2,System.UInt64,System.Int32,Godot.Collections.Array,System.UInt32,System.Boolean,System.Boolean)"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Array IntersectPointOnCanvas(
	Vector2 point,
	ulong canvasInstanceId,
	int maxResults = 32,
	Array exclude = null,
	uint collisionLayer = 2147483647,
	bool collideWithBodies = true,
	bool collideWithAreas = false
)

Parameters

point
Type: GodotVector2

[Missing <param name="point"/> documentation for "M:Godot.Physics2DDirectSpaceState.IntersectPointOnCanvas(Godot.Vector2,System.UInt64,System.Int32,Godot.Collections.Array,System.UInt32,System.Boolean,System.Boolean)"]

canvasInstanceId
Type: SystemUInt64

[Missing <param name="canvasInstanceId"/> documentation for "M:Godot.Physics2DDirectSpaceState.IntersectPointOnCanvas(Godot.Vector2,System.UInt64,System.Int32,Godot.Collections.Array,System.UInt32,System.Boolean,System.Boolean)"]

maxResults (Optional)
Type: SystemInt32

[Missing <param name="maxResults"/> documentation for "M:Godot.Physics2DDirectSpaceState.IntersectPointOnCanvas(Godot.Vector2,System.UInt64,System.Int32,Godot.Collections.Array,System.UInt32,System.Boolean,System.Boolean)"]

exclude (Optional)
Type: Godot.CollectionsArray
If the parameter is null, then the default value is new Godot.Collections.Array {}
collisionLayer (Optional)
Type: SystemUInt32

[Missing <param name="collisionLayer"/> documentation for "M:Godot.Physics2DDirectSpaceState.IntersectPointOnCanvas(Godot.Vector2,System.UInt64,System.Int32,Godot.Collections.Array,System.UInt32,System.Boolean,System.Boolean)"]

collideWithBodies (Optional)
Type: SystemBoolean

[Missing <param name="collideWithBodies"/> documentation for "M:Godot.Physics2DDirectSpaceState.IntersectPointOnCanvas(Godot.Vector2,System.UInt64,System.Int32,Godot.Collections.Array,System.UInt32,System.Boolean,System.Boolean)"]

collideWithAreas (Optional)
Type: SystemBoolean

[Missing <param name="collideWithAreas"/> documentation for "M:Godot.Physics2DDirectSpaceState.IntersectPointOnCanvas(Godot.Vector2,System.UInt64,System.Int32,Godot.Collections.Array,System.UInt32,System.Boolean,System.Boolean)"]

Return Value

Type: Array

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See Also