Physics2DDirectSpaceStateIntersectShape Method |
Checks the intersections of a shape, given through a Physics2DShapeQueryParameters object, against the space.
Note: This method does not take into account the motion property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields:
collider: The colliding object.
collider_id: The colliding object's ID.
metadata: The intersecting shape's metadata. This metadata is different from GetMeta(String), and is set with ShapeSetData(RID, Object).
rid: The intersecting object's RID.
shape: The shape index of the colliding shape.
The number of intersections can be limited with the max_results parameter, to reduce the processing time.
Namespace: Godot
public Array IntersectShape( Physics2DShapeQueryParameters shape, int maxResults = 32 )
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