ProjectSettingsSaveCustom Method |
Saves the configuration to a custom file. The file extension must be .godot (to save in text-based ConfigFile format) or .binary (to save in binary format). You can also save override.cfg file, which is also text, but can be used in exported projects unlike other formats.
Namespace: Godot
public static Error SaveCustom( string file )
[Missing <param name="file"/> documentation for "M:Godot.ProjectSettings.SaveCustom(System.String)"]
[Missing <returns> documentation for "M:Godot.ProjectSettings.SaveCustom(System.String)"]