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ProjectSettingsSaveCustom Method

Saves the configuration to a custom file. The file extension must be .godot (to save in text-based ConfigFile format) or .binary (to save in binary format). You can also save override.cfg file, which is also text, but can be used in exported projects unlike other formats.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static Error SaveCustom(
	string file
)

Parameters

file
Type: SystemString

[Missing <param name="file"/> documentation for "M:Godot.ProjectSettings.SaveCustom(System.String)"]

Return Value

Type: Error

[Missing <returns> documentation for "M:Godot.ProjectSettings.SaveCustom(System.String)"]

See Also