Basis Properties | 
The Basis type exposes the following members.
| Name | Description | |
|---|---|---|
| Column0 | 
            Column 0 of the basis matrix (the X vector).
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| Column1 | 
            Column 1 of the basis matrix (the Y vector).
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| Column2 | 
            Column 2 of the basis matrix (the Z vector).
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| FlipX | 
            The basis that will flip something along the X axis when used in a transformation.
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| FlipY | 
            The basis that will flip something along the Y axis when used in a transformation.
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| FlipZ | 
            The basis that will flip something along the Z axis when used in a transformation.
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| Identity | 
            The identity basis, with no rotation or scaling applied.
            This is used as a replacement for `Basis()` in GDScript.
            Do not use `new Basis()` with no arguments in C#, because it sets all values to zero.
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| ItemInt32 | 
            Access whole columns in the form of Vector3.
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| ItemInt32, Int32 | 
            Access matrix elements in column-major order.
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| Scale | 
            The scale of this basis.
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| x | 
            The basis matrix's X vector (column 0).
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| y | 
            The basis matrix's Y vector (column 1).
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| z | 
            The basis matrix's Z vector (column 2).
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