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Basis Properties

The Basis type exposes the following members.

Properties
  NameDescription
Public propertyColumn0
Column 0 of the basis matrix (the X vector).
Public propertyColumn1
Column 1 of the basis matrix (the Y vector).
Public propertyColumn2
Column 2 of the basis matrix (the Z vector).
Public propertyStatic memberFlipX
The basis that will flip something along the X axis when used in a transformation.
Public propertyStatic memberFlipY
The basis that will flip something along the Y axis when used in a transformation.
Public propertyStatic memberFlipZ
The basis that will flip something along the Z axis when used in a transformation.
Public propertyStatic memberIdentity
The identity basis, with no rotation or scaling applied. This is used as a replacement for `Basis()` in GDScript. Do not use `new Basis()` with no arguments in C#, because it sets all values to zero.
Public propertyItemInt32
Access whole columns in the form of Vector3.
Public propertyItemInt32, Int32
Access matrix elements in column-major order.
Public propertyScale
The scale of this basis.
Public propertyx
The basis matrix's X vector (column 0).
Public propertyy
The basis matrix's Y vector (column 1).
Public propertyz
The basis matrix's Z vector (column 2).
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