The basis that will flip something along the X axis when used in a transformation.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public static Basis FlipX { get; }
Property Value
Type:
BasisEquivalent to `new Basis(Vector3.Left, Vector3.Up, Vector3.Back)`.
See Also