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RichTextLabelPushFont Method

Adds a [font] tag to the tag stack. Overrides default fonts for its duration.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void PushFont(
	Font font
)

Parameters

font
Type: GodotFont

[Missing <param name="font"/> documentation for "M:Godot.RichTextLabel.PushFont(Godot.Font)"]

See Also