RichTextLabelAddImage Method |
Adds an image's opening and closing tags to the tag stack, optionally providing a width and height to resize the image.
If width or height is set to 0, the image size will be adjusted in order to keep the original aspect ratio.
Namespace: Godot
public void AddImage( Texture image, int width = 0, int height = 0 )
[Missing <param name="image"/> documentation for "M:Godot.RichTextLabel.AddImage(Godot.Texture,System.Int32,System.Int32)"]
[Missing <param name="width"/> documentation for "M:Godot.RichTextLabel.AddImage(Godot.Texture,System.Int32,System.Int32)"]
[Missing <param name="height"/> documentation for "M:Godot.RichTextLabel.AddImage(Godot.Texture,System.Int32,System.Int32)"]