RichTextLabelSetTableColumnExpand Method |
Edits the selected column's expansion options. If expand is true, the column expands in proportion to its expansion ratio versus the other columns' ratios.
For example, 2 columns with ratios 3 and 4 plus 70 pixels in available width would expand 30 and 40 pixels, respectively.
If expand is false, the column will not contribute to the total ratio.
Namespace: Godot
public void SetTableColumnExpand( int column, bool expand, int ratio )
[Missing <param name="column"/> documentation for "M:Godot.RichTextLabel.SetTableColumnExpand(System.Int32,System.Boolean,System.Int32)"]
[Missing <param name="expand"/> documentation for "M:Godot.RichTextLabel.SetTableColumnExpand(System.Int32,System.Boolean,System.Int32)"]
[Missing <param name="ratio"/> documentation for "M:Godot.RichTextLabel.SetTableColumnExpand(System.Int32,System.Boolean,System.Int32)"]