Transform Constructor (Quat, Vector3) |
Constructs a transformation matrix from the given quaternion and origin vector.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public Transform(
Quat quat,
Vector3 origin
)
Parameters
- quat
- Type: GodotQuat
The Quat to create the basis from. - origin
- Type: GodotVector3
The origin vector, or column index 3.
See Also