Transform Constructor (Vector3, Vector3, Vector3, Vector3) |
Constructs a transformation matrix from 4 vectors (matrix columns).
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public Transform(
Vector3 column0,
Vector3 column1,
Vector3 column2,
Vector3 origin
)
Parameters
- column0
- Type: GodotVector3
The X vector, or column index 0. - column1
- Type: GodotVector3
The Y vector, or column index 1. - column2
- Type: GodotVector3
The Z vector, or column index 2. - origin
- Type: GodotVector3
The origin vector, or column index 3.
See Also