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Transform Constructor (Basis, Vector3)

Constructs a transformation matrix from the given basis and origin vector.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Transform(
	Basis basis,
	Vector3 origin
)

Parameters

basis
Type: GodotBasis
The Basis to create the basis from.
origin
Type: GodotVector3
The origin vector, or column index 3.
See Also