Transform Constructor (Basis, Vector3) |
Constructs a transformation matrix from the given basis and origin vector.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public Transform(
Basis basis,
Vector3 origin
)
Parameters
- basis
- Type: GodotBasis
The Basis to create the basis from. - origin
- Type: GodotVector3
The origin vector, or column index 3.
See Also