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BasisXformInv Method

Returns a vector transformed (multiplied) by the transposed basis matrix. Note: This results in a multiplication by the inverse of the basis matrix only if it represents a rotation-reflection.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Vector3 XformInv(
	Vector3 v
)

Parameters

v
Type: GodotVector3
A vector to inversely transform.

Return Value

Type: Vector3
The inversely transformed vector.
See Also