Returns the basis's rotation in the form of a quaternion.
See
GetEuler if you need Euler angles, but keep in
mind that quaternions should generally be preferred to Euler angles.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax Return Value
Type:
QuatA
Quat representing the basis's rotation.
See Also