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BasisQuat Method

Returns the basis's rotation in the form of a quaternion. See GetEuler if you need Euler angles, but keep in mind that quaternions should generally be preferred to Euler angles.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Quat Quat()

Return Value

Type: Quat
A Quat representing the basis's rotation.
See Also