AudioEffectCaptureGetBuffer Method |
Gets the next frames audio samples from the internal ring buffer.
Returns a Vector2 containing exactly frames audio samples if available, or an empty Vector2 if insufficient data was available.
Namespace: Godot
public Vector2[] GetBuffer( int frames )
[Missing <param name="frames"/> documentation for "M:Godot.AudioEffectCapture.GetBuffer(System.Int32)"]
[Missing <returns> documentation for "M:Godot.AudioEffectCapture.GetBuffer(System.Int32)"]