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AudioEffectCaptureGetBuffer Method

Gets the next frames audio samples from the internal ring buffer.

Returns a Vector2 containing exactly frames audio samples if available, or an empty Vector2 if insufficient data was available.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Vector2[] GetBuffer(
	int frames
)

Parameters

frames
Type: SystemInt32

[Missing <param name="frames"/> documentation for "M:Godot.AudioEffectCapture.GetBuffer(System.Int32)"]

Return Value

Type: Vector2

[Missing <returns> documentation for "M:Godot.AudioEffectCapture.GetBuffer(System.Int32)"]

See Also