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AudioEffectCaptureGetFramesAvailable Method

Returns the number of frames available to read using GetBuffer(Int32).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public int GetFramesAvailable()

Return Value

Type: Int32

[Missing <returns> documentation for "M:Godot.AudioEffectCapture.GetFramesAvailable"]

See Also