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AudioEffectCaptureCanGetBuffer Method

Returns true if at least frames audio frames are available to read in the internal ring buffer.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool CanGetBuffer(
	int frames
)

Parameters

frames
Type: SystemInt32

[Missing <param name="frames"/> documentation for "M:Godot.AudioEffectCapture.CanGetBuffer(System.Int32)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.AudioEffectCapture.CanGetBuffer(System.Int32)"]

See Also