AudioEffectCaptureCanGetBuffer Method |
Returns true if at least frames audio frames are available to read in the internal ring buffer.
Namespace: Godot
public bool CanGetBuffer( int frames )
[Missing <param name="frames"/> documentation for "M:Godot.AudioEffectCapture.CanGetBuffer(System.Int32)"]
[Missing <returns> documentation for "M:Godot.AudioEffectCapture.CanGetBuffer(System.Int32)"]