DynamicFontSetFallback Method |
Sets the fallback font at index idx.
Namespace: Godot
public void SetFallback( int idx, DynamicFontData data )
[Missing <param name="idx"/> documentation for "M:Godot.DynamicFont.SetFallback(System.Int32,Godot.DynamicFontData)"]
[Missing <param name="data"/> documentation for "M:Godot.DynamicFont.SetFallback(System.Int32,Godot.DynamicFontData)"]