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DynamicFontGetAvailableChars Method

Returns a string containing all the characters available in the main and all the fallback fonts.

If a given character is included in more than one font, it appears only once in the returned string.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public string GetAvailableChars()

Return Value

Type: String

[Missing <returns> documentation for "M:Godot.DynamicFont.GetAvailableChars"]

See Also