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PlaneIntersectRay Method

Returns the intersection point of a ray consisting of the position `from` and the direction normal `dir` with this plane. If no intersection is found, `null` is returned.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Vector3? IntersectRay(
	Vector3 from,
	Vector3 dir
)

Parameters

from
Type: GodotVector3
The start of the ray.
dir
Type: GodotVector3
The direction of the ray, normalized.

Return Value

Type: NullableVector3
The intersection, or `null` if none is found.
See Also