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PlaneHasPoint Method

Returns true if point is inside the plane. Comparison uses a custom minimum epsilon threshold.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool HasPoint(
	Vector3 point,
	float epsilon = 1E-06f
)

Parameters

point
Type: GodotVector3
The point to check.
epsilon (Optional)
Type: SystemSingle
The tolerance threshold.

Return Value

Type: Boolean
A bool for whether or not the plane has the point.
See Also