Returns true if point is inside the plane.
Comparison uses a custom minimum epsilon threshold.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public bool HasPoint(
Vector3 point,
float epsilon = 1E-06f
)
Parameters
- point
- Type: GodotVector3
The point to check. - epsilon (Optional)
- Type: SystemSingle
The tolerance threshold.
Return Value
Type:
BooleanA bool for whether or not the plane has the point.
See Also