Returns the intersection point of the three planes: `b`, `c`,
and this plane. If no intersection is found, `null` is returned.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public Vector3? Intersect3(
Plane b,
Plane c
)
Parameters
- b
- Type: GodotPlane
One of the three planes to use in the calculation. - c
- Type: GodotPlane
One of the three planes to use in the calculation.
Return Value
Type:
NullableVector3The intersection, or `null` if none is found.
See Also