VisualShaderNodeGlobalExpression Properties |
The VisualShaderNodeGlobalExpression type exposes the following members.
Name | Description | |
---|---|---|
DefaultInputValues | (Inherited from VisualShaderNode.) | |
DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) | |
Expression | An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (vertex, fragment, or light), and thus cannot be used to declare functions, varyings, uniforms, or global constants. | |
NativeInstance | (Inherited from Object.) | |
OutputPortForPreview | Sets the output port index which will be showed for preview. If set to -1 no port will be open for preview. | |
ResourceLocalToScene | If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. | |
ResourceName | The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor. | |
ResourcePath | The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. | |
Size | The size of the node in the visual shader graph. |