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ParticlesMaterialEmissionPointTexture Property

Particles will be emitted at positions determined by sampling this texture at a random position. Used with and . Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Texture EmissionPointTexture { get; set; }

Property Value

Type: Texture
See Also