PacketPeerUDPListen Method |
Makes this PacketPeerUDP listen on the port binding to bind_address with a buffer size recv_buf_size.
If bind_address is set to "*" (default), the peer will listen on all available addresses (both IPv4 and IPv6).
If bind_address is set to "0.0.0.0" (for IPv4) or "::" (for IPv6), the peer will listen on all available addresses matching that IP type.
If bind_address is set to any valid address (e.g. "192.168.1.101", "::1", etc), the peer will only listen on the interface with that addresses (or fail if no interface with the given address exists).
Namespace: Godot
public Error Listen( int port, string bindAddress = "*", int recvBufSize = 65536 )
[Missing <param name="port"/> documentation for "M:Godot.PacketPeerUDP.Listen(System.Int32,System.String,System.Int32)"]
[Missing <param name="bindAddress"/> documentation for "M:Godot.PacketPeerUDP.Listen(System.Int32,System.String,System.Int32)"]
[Missing <param name="recvBufSize"/> documentation for "M:Godot.PacketPeerUDP.Listen(System.Int32,System.String,System.Int32)"]
[Missing <returns> documentation for "M:Godot.PacketPeerUDP.Listen(System.Int32,System.String,System.Int32)"]