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PacketPeerUDPIsConnectedToHost Method

Returns true if the UDP socket is open and has been connected to a remote address. See ConnectToHost(String, Int32).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool IsConnectedToHost()

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.PacketPeerUDP.IsConnectedToHost"]

See Also