StreamPeerSSLAcceptStream Method |
Accepts a peer connection as a server using the given private_key and providing the given certificate to the client. You can pass the optional chain parameter to provide additional CA chain information along with the certificate.
Namespace: Godot
public Error AcceptStream( StreamPeer stream, CryptoKey privateKey, X509Certificate certificate, X509Certificate chain = null )
[Missing <param name="stream"/> documentation for "M:Godot.StreamPeerSSL.AcceptStream(Godot.StreamPeer,Godot.CryptoKey,Godot.X509Certificate,Godot.X509Certificate)"]
[Missing <param name="privateKey"/> documentation for "M:Godot.StreamPeerSSL.AcceptStream(Godot.StreamPeer,Godot.CryptoKey,Godot.X509Certificate,Godot.X509Certificate)"]
[Missing <param name="certificate"/> documentation for "M:Godot.StreamPeerSSL.AcceptStream(Godot.StreamPeer,Godot.CryptoKey,Godot.X509Certificate,Godot.X509Certificate)"]
[Missing <param name="chain"/> documentation for "M:Godot.StreamPeerSSL.AcceptStream(Godot.StreamPeer,Godot.CryptoKey,Godot.X509Certificate,Godot.X509Certificate)"]
[Missing <returns> documentation for "M:Godot.StreamPeerSSL.AcceptStream(Godot.StreamPeer,Godot.CryptoKey,Godot.X509Certificate,Godot.X509Certificate)"]