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StreamPeerSSL Class

SSL stream peer. This object can be used to connect to an SSL server or accept a single SSL client connection.

Inheritance Hierarchy

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public class StreamPeerSSL : StreamPeer

The StreamPeerSSL type exposes the following members.

Constructors
  NameDescription
Public methodStreamPeerSSL
Initializes a new instance of the StreamPeerSSL class
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Properties
  NameDescription
Public propertyBigEndian

If true, this StreamPeer will using big-endian format for encoding and decoding.

(Inherited from StreamPeer.)
Public propertyBlockingHandshake
Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyNativeInstance (Inherited from Object.)
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Methods
  NameDescription
Public method_Get

Virtual method which can be overridden to customize the return value of Get(String).

Returns the given property. Returns null if the property does not exist.

(Inherited from Object.)
Public method_GetPropertyList

Virtual method which can be overridden to customize the return value of GetPropertyList.

Returns the object's property list as an Array of dictionaries.

Each property's Dictionary must contain at least name: String and type: int (see VariantType) entries. Optionally, it can also include hint: int (see PropertyHint), hint_string: String, and usage: int (see PropertyUsageFlags).

(Inherited from Object.)
Public method_Notification

Called whenever the object receives a notification, which is identified in what by a constant. The base Object has two constants and , but subclasses such as Node define a lot more notifications which are also received by this method.

(Inherited from Object.)
Public method_Set

Virtual method which can be overridden to customize the return value of Set(String, Object).

Sets a property. Returns true if the property exists.

(Inherited from Object.)
Public methodAcceptStream

Accepts a peer connection as a server using the given private_key and providing the given certificate to the client. You can pass the optional chain parameter to provide additional CA chain information along with the certificate.

Public methodAddUserSignal

Adds a user-defined signal. Arguments are optional, but can be added as an Array of dictionaries, each containing name: String and type: int (see VariantType) entries.

(Inherited from Object.)
Public methodCall

Calls the method on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:

call("set", "position", Vector2(42.0, 0.0))

Note: In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase).

(Inherited from Object.)
Public methodCallDeferred

Calls the method on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:

call_deferred("set", "position", Vector2(42.0, 0.0))

Note: In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase).

(Inherited from Object.)
Public methodCallv

Calls the method on the object and returns the result. Contrarily to Call(String, Object), this method does not support a variable number of arguments but expects all parameters to be via a single Array.

callv("set", [ "position", Vector2(42.0, 0.0) ])

(Inherited from Object.)
Public methodCanTranslateMessages

Returns true if the object can translate strings. See SetMessageTranslation(Boolean) and Tr(String).

(Inherited from Object.)
Public methodConnect

Connects a signal to a method on a target object. Pass optional binds to the call as an Array of parameters. These parameters will be passed to the method after any parameter used in the call to EmitSignal(String, Object). Use flags to set deferred or one-shot connections. See ObjectConnectFlags constants.

A signal can only be connected once to a method. It will throw an error if already connected, unless the signal was connected with . To avoid this, first, use IsConnected(String, Object, String) to check for existing connections.

If the target is destroyed in the game's lifecycle, the connection will be lost.

Examples:

connect("pressed", self, "_on_Button_pressed") # BaseButton signal
connect("text_entered", self, "_on_LineEdit_text_entered") # LineEdit signal
connect("hit", self, "_on_Player_hit", [ weapon_type, damage ]) # User-defined signal

An example of the relationship between binds passed to Connect(String, Object, String, Array, UInt32) and parameters used when calling EmitSignal(String, Object):

connect("hit", self, "_on_Player_hit", [ weapon_type, damage ]) # weapon_type and damage are passed last
emit_signal("hit", "Dark lord", 5) # "Dark lord" and 5 are passed first
func _on_Player_hit(hit_by, level, weapon_type, damage):
    print("Hit by %s (lvl %d) with weapon %s for %d damage" % [hit_by, level, weapon_type, damage])

(Inherited from Object.)
Public methodConnectToStream

Connects to a peer using an underlying StreamPeerstream. If validate_certs is true, StreamPeerSSL will validate that the certificate presented by the peer matches the for_hostname.

Note: Specifying a custom valid_certificate is not supported in HTML5 exports due to browsers restrictions.

Public methodDisconnect

Disconnects a signal from a method on the given target.

If you try to disconnect a connection that does not exist, the method will throw an error. Use IsConnected(String, Object, String) to ensure that the connection exists.

(Inherited from Object.)
Public methodDisconnectFromStream

Disconnects from host.

Public methodDispose (Inherited from Object.)
Protected methodDispose(Boolean) (Inherited from Object.)
Public methodEmitSignal

Emits the given signal. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:

emit_signal("hit", weapon_type, damage)
emit_signal("game_over")

(Inherited from Object.)
Public methodEquals (Inherited from Object.)
Protected methodFinalize (Inherited from Object.)
Public methodFree

Deletes the object from memory immediately. For Nodes, you may want to use QueueFree to queue the node for safe deletion at the end of the current frame.

Important: If you have a variable pointing to an object, it will not be assigned to null once the object is freed. Instead, it will point to a previously freed instance and you should validate it with @GDScript.is_instance_valid before attempting to call its methods or access its properties.

(Inherited from Object.)
Public methodGet

Returns the Variant value of the given property. If the property doesn't exist, this will return null.

Note: In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).

(Inherited from Object.)
Public methodGet16

Gets a signed 16-bit value from the stream.

(Inherited from StreamPeer.)
Public methodGet32

Gets a signed 32-bit value from the stream.

(Inherited from StreamPeer.)
Public methodGet64

Gets a signed 64-bit value from the stream.

(Inherited from StreamPeer.)
Public methodGet8

Gets a signed byte from the stream.

(Inherited from StreamPeer.)
Public methodGetAvailableBytes

Returns the amount of bytes this StreamPeer has available.

(Inherited from StreamPeer.)
Public methodGetClass

Returns the object's class as a String.

(Inherited from Object.)
Public methodGetData

Returns a chunk data with the received bytes. The amount of bytes to be received can be requested in the bytes argument. If not enough bytes are available, the function will block until the desired amount is received. This function returns two values, an Error code and a data array.

(Inherited from StreamPeer.)
Public methodGetDouble

Gets a double-precision float from the stream.

(Inherited from StreamPeer.)
Public methodGetFloat

Gets a single-precision float from the stream.

(Inherited from StreamPeer.)
Public methodGetHashCode (Inherited from Object.)
Public methodGetIncomingConnections

Returns an Array of dictionaries with information about signals that are connected to the object.

Each Dictionary contains three String entries:

- source is a reference to the signal emitter.

- signal_name is the name of the connected signal.

- method_name is the name of the method to which the signal is connected.

(Inherited from Object.)
Public methodGetIndexed

Gets the object's property indexed by the given NodePath. The node path should be relative to the current object and can use the colon character (:) to access nested properties. Examples: "position:x" or "material:next_pass:blend_mode".

(Inherited from Object.)
Public methodGetInstanceId

Returns the object's unique instance ID.

This ID can be saved in EncodedObjectAsID, and can be used to retrieve the object instance with @GDScript.instance_from_id.

(Inherited from Object.)
Public methodGetMeta

Returns the object's metadata entry for the given name.

(Inherited from Object.)
Public methodGetMetaList

Returns the object's metadata as a String.

(Inherited from Object.)
Public methodGetMethodList

Returns the object's methods and their signatures as an Array.

(Inherited from Object.)
Public methodGetPartialData

Returns a chunk data with the received bytes. The amount of bytes to be received can be requested in the "bytes" argument. If not enough bytes are available, the function will return how many were actually received. This function returns two values, an Error code, and a data array.

(Inherited from StreamPeer.)
Public methodGetPropertyList

Returns the object's property list as an Array of dictionaries.

Each property's Dictionary contain at least name: String and type: int (see VariantType) entries. Optionally, it can also include hint: int (see PropertyHint), hint_string: String, and usage: int (see PropertyUsageFlags).

(Inherited from Object.)
Public methodGetScript

Returns the object's Script instance, or null if none is assigned.

(Inherited from Object.)
Public methodGetSignalConnectionList

Returns an Array of connections for the given signal.

(Inherited from Object.)
Public methodGetSignalList

Returns the list of signals as an Array of dictionaries.

(Inherited from Object.)
Public methodGetStatus
Public methodGetString

Gets a string with byte-length bytes from the stream. If bytes is negative (default) the length will be read from the stream using the reverse process of PutString(String).

(Inherited from StreamPeer.)
Public methodGetType (Inherited from Object.)
Public methodGetU16

Gets an unsigned 16-bit value from the stream.

(Inherited from StreamPeer.)
Public methodGetU32

Gets an unsigned 32-bit value from the stream.

(Inherited from StreamPeer.)
Public methodGetU64

Gets an unsigned 64-bit value from the stream.

(Inherited from StreamPeer.)
Public methodGetU8

Gets an unsigned byte from the stream.

(Inherited from StreamPeer.)
Public methodGetUtf8String

Gets an UTF-8 string with byte-length bytes from the stream (this decodes the string sent as UTF-8). If bytes is negative (default) the length will be read from the stream using the reverse process of PutUtf8String(String).

(Inherited from StreamPeer.)
Public methodGetVar

Gets a Variant from the stream. If allow_objects is true, decoding objects is allowed.

Warning: Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.

(Inherited from StreamPeer.)
Public methodHasMeta

Returns true if a metadata entry is found with the given name.

(Inherited from Object.)
Public methodHasMethod

Returns true if the object contains the given method.

(Inherited from Object.)
Public methodHasSignal

Returns true if the given signal exists.

(Inherited from Object.)
Public methodHasUserSignal

Returns true if the given user-defined signal exists. Only signals added using AddUserSignal(String, Array) are taken into account.

(Inherited from Object.)
Public methodInitRef

Initializes the internal reference counter. Use this only if you really know what you are doing.

Returns whether the initialization was successful.

(Inherited from Reference.)
Public methodIsBigEndianEnabled Obsolete. (Inherited from StreamPeer.)
Public methodIsBlockingHandshakeEnabled Obsolete.
Public methodIsBlockingSignals

Returns true if signal emission blocking is enabled.

(Inherited from Object.)
Public methodIsClass

Returns true if the object inherits from the given class.

(Inherited from Object.)
Public methodIsConnected

Returns true if a connection exists for a given signal, target, and method.

(Inherited from Object.)
Public methodIsQueuedForDeletion (Inherited from Object.)
Protected methodMemberwiseClone (Inherited from Object.)
Public methodNotification

Send a given notification to the object, which will also trigger a call to the _Notification(Int32) method of all classes that the object inherits from.

If reversed is true, _Notification(Int32) is called first on the object's own class, and then up to its successive parent classes. If reversed is false, _Notification(Int32) is called first on the highest ancestor (Object itself), and then down to its successive inheriting classes.

(Inherited from Object.)
Public methodPoll

Poll the connection to check for incoming bytes. Call this right before GetAvailableBytes for it to work properly.

Public methodPropertyListChangedNotify

Notify the editor that the property list has changed, so that editor plugins can take the new values into account. Does nothing on export builds.

(Inherited from Object.)
Public methodPut16

Puts a signed 16-bit value into the stream.

(Inherited from StreamPeer.)
Public methodPut32

Puts a signed 32-bit value into the stream.

(Inherited from StreamPeer.)
Public methodPut64

Puts a signed 64-bit value into the stream.

(Inherited from StreamPeer.)
Public methodPut8

Puts a signed byte into the stream.

(Inherited from StreamPeer.)
Public methodPutData

Sends a chunk of data through the connection, blocking if necessary until the data is done sending. This function returns an Error code.

(Inherited from StreamPeer.)
Public methodPutDouble

Puts a double-precision float into the stream.

(Inherited from StreamPeer.)
Public methodPutFloat

Puts a single-precision float into the stream.

(Inherited from StreamPeer.)
Public methodPutPartialData

Sends a chunk of data through the connection. If all the data could not be sent at once, only part of it will. This function returns two values, an Error code and an integer, describing how much data was actually sent.

(Inherited from StreamPeer.)
Public methodPutString

Puts a zero-terminated ASCII string into the stream prepended by a 32-bit unsigned integer representing its size.

Note: To put an ASCII string without prepending its size, you can use PutData(Byte):

put_data("Hello world".to_ascii())

(Inherited from StreamPeer.)
Public methodPutU16

Puts an unsigned 16-bit value into the stream.

(Inherited from StreamPeer.)
Public methodPutU32

Puts an unsigned 32-bit value into the stream.

(Inherited from StreamPeer.)
Public methodPutU64

Puts an unsigned 64-bit value into the stream.

(Inherited from StreamPeer.)
Public methodPutU8

Puts an unsigned byte into the stream.

(Inherited from StreamPeer.)
Public methodPutUtf8String

Puts a zero-terminated UTF-8 string into the stream prepended by a 32 bits unsigned integer representing its size.

Note: To put an UTF-8 string without prepending its size, you can use PutData(Byte):

put_data("Hello world".to_utf8())

(Inherited from StreamPeer.)
Public methodPutVar

Puts a Variant into the stream. If full_objects is true encoding objects is allowed (and can potentially include code).

(Inherited from StreamPeer.)
Public methodReference_

Increments the internal reference counter. Use this only if you really know what you are doing.

Returns true if the increment was successful, false otherwise.

(Inherited from Reference.)
Public methodRemoveMeta

Removes a given entry from the object's metadata. See also SetMeta(String, Object).

(Inherited from Object.)
Public methodSet

Assigns a new value to the given property. If the property does not exist, nothing will happen.

Note: In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).

(Inherited from Object.)
Public methodSetBigEndian Obsolete. (Inherited from StreamPeer.)
Public methodSetBlockingHandshakeEnabled Obsolete.
Public methodSetBlockSignals

If set to true, signal emission is blocked.

(Inherited from Object.)
Public methodSetDeferred

Assigns a new value to the given property, after the current frame's physics step. This is equivalent to calling Set(String, Object) via CallDeferred(String, Object), i.e. call_deferred("set", property, value).

Note: In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).

(Inherited from Object.)
Public methodSetIndexed

Assigns a new value to the property identified by the NodePath. The node path should be relative to the current object and can use the colon character (:) to access nested properties. Example:

set_indexed("position", Vector2(42, 0))
set_indexed("position:y", -10)
print(position) # (42, -10)

(Inherited from Object.)
Public methodSetMessageTranslation

Defines whether the object can translate strings (with calls to Tr(String)). Enabled by default.

(Inherited from Object.)
Public methodSetMeta

Adds, changes or removes a given entry in the object's metadata. Metadata are serialized and can take any Variant value.

To remove a given entry from the object's metadata, use RemoveMeta(String). Metadata is also removed if its value is set to null. This means you can also use set_meta("name", null) to remove metadata for "name".

(Inherited from Object.)
Public methodSetScript

Assigns a script to the object. Each object can have a single script assigned to it, which are used to extend its functionality.

If the object already had a script, the previous script instance will be freed and its variables and state will be lost. The new script's method will be called.

(Inherited from Object.)
Public methodCode exampleToSignal
Returns a new SignalAwaiter awaiter configured to complete when the instance source emits the signal specified by the signal parameter.
(Inherited from Object.)
Public methodToString (Inherited from Object.)
Public methodTr

Translates a message using translation catalogs configured in the Project Settings.

Only works if message translation is enabled (which it is by default), otherwise it returns the message unchanged. See SetMessageTranslation(Boolean).

(Inherited from Object.)
Public methodUnreference

Decrements the internal reference counter. Use this only if you really know what you are doing.

Returns true if the decrement was successful, false otherwise.

(Inherited from Reference.)
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See Also