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ObjectSetDeferred Method

Assigns a new value to the given property, after the current frame's physics step. This is equivalent to calling Set(String, Object) via CallDeferred(String, Object), i.e. call_deferred("set", property, value).

Note: In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void SetDeferred(
	string property,
	Object value
)

Parameters

property
Type: SystemString

[Missing <param name="property"/> documentation for "M:Godot.Object.SetDeferred(System.String,System.Object)"]

value
Type: SystemObject

[Missing <param name="value"/> documentation for "M:Godot.Object.SetDeferred(System.String,System.Object)"]

See Also