ObjectSetDeferred Method |
Assigns a new value to the given property, after the current frame's physics step. This is equivalent to calling Set(String, Object) via CallDeferred(String, Object), i.e. call_deferred("set", property, value).
Note: In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).
Namespace: Godot
public void SetDeferred( string property, Object value )
[Missing <param name="property"/> documentation for "M:Godot.Object.SetDeferred(System.String,System.Object)"]
[Missing <param name="value"/> documentation for "M:Godot.Object.SetDeferred(System.String,System.Object)"]