ObjectDisconnect Method |
Disconnects a signal from a method on the given target.
If you try to disconnect a connection that does not exist, the method will throw an error. Use IsConnected(String, Object, String) to ensure that the connection exists.
Namespace: Godot
public void Disconnect( string signal, Object target, string method )
[Missing <param name="signal"/> documentation for "M:Godot.Object.Disconnect(System.String,Godot.Object,System.String)"]
[Missing <param name="target"/> documentation for "M:Godot.Object.Disconnect(System.String,Godot.Object,System.String)"]
[Missing <param name="method"/> documentation for "M:Godot.Object.Disconnect(System.String,Godot.Object,System.String)"]