ObjectEmitSignal Method |
Emits the given signal. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
emit_signal("hit", weapon_type, damage) emit_signal("game_over")
Namespace: Godot
public void EmitSignal( string signal, params Object[] args )
[Missing <param name="signal"/> documentation for "M:Godot.Object.EmitSignal(System.String,System.Object[])"]
[Missing <param name="args"/> documentation for "M:Godot.Object.EmitSignal(System.String,System.Object[])"]